This environment was created for a collaborative university project at the Rochester Institute of Technology with Jay Kozell. I was responsible for the modeling, texturing, and arrangement of all the hard surface elements in the scene (modular building sets, street assets and the vehicle). I also managed all the lighting/ custom Niagara effects added to the scene.  
Arranged, lit and rendered in Unreal Engine.
Assets modeled and prepared in Blender.

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