I am a third-year student at the Rochester Institute of Technology, majoring in 3D Digital Design with a focus on environment and prop design for video games.
Throughout my journey at the RIT, I've really enjoyed diving into 3D workflows and design concepts, especially when it comes to creating environments. I have a profound functional understanding of, and experience with most relevant industry-standard software, including Blender, Maya, ZBrush & Substance Painter. I have undertaken full environment projects individually as well as part of teams. I also have hands-on experience with game engines, having completed several projects in both Unreal Engine and Unity. I’m super excited to keep learning and growing as an artist.
Please find my resume at the following link:
https://drive.google.com/file/d/18B_EXGNiuDcAdkAfZgUOIQ5JOjm-tzaj/view?usp=sharing