This project was completed as part of the Real Time Design course taught at RIT. I found it to be a great learning experience in figuring out how to work efficiently in the Unity Game Engine.
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This was also my very first attempt at C++ scripting, I wrote a basic script that would allow the player to log their day at the shuttle, triggering a simple animation. It also provided a means for me to practice environment design fundamentals like modular assembly, texture atlassing and post processing.