This is a personal hard surface/ procedural texturing project. The goal here was to take a professional concept and to create an accurate/ tastefully altered representation of it.
All the 3D work involved was executed in Blender. This project was an excellent learning experience, and allowed me to further develop my modeling/ procedural texturing workflow. The hand-painted portion of this project was done in Photoshop.

Rendered in Cycles, paired with the Optix Denoiser.
Original Concept by Himesh Anand.

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